Episode 3

Hints

Audio Update

Mission 1

Jordan

  • You have received this frequency from Jordan: 337.115.
  • Dial this number into the Frequency tab on the website to contact Salvador.

 

Mission 2

 Jordan

  • You received this frequency from Jordan: 981.551.
  • Dial this number into the Frequency tab on the website to contact her again when the team is ready to explore NACS.

Hacker Index

Mission 2

  • Each password number on the hacker index is "encoded". While listening to Theo in the audio, pay attention to the number and several keywords. Two drawings of shapes on the hacker index are important to solving this puzzle. Use these to decipher the code to "Entrance" on the hacker index.
  • Use the key number 49 and the keywords "starting point" and "operation" from the audio.
  • In the audio, Theo gives the key number 27 for room 105A. Look back at the hacker index to solve for the password in the same way as with hacker index hint and reveal #1.
  • In the audio, Theo gives the key number 76 for the Server Room.
  • Use hacker index hint and reveal #1 for help solving this puzzle. Use the same method.

NACS Blueprint

Mission 2

  • Listen for instructions in the audio. It will tell you when to use the blueprint. Follow the directions along the NACS blueprint.

Report Update

Mission 1

  • Translate Jordan's frequency from ranger code into numbers.

Reveals

Alien Biotech & Biotech Sketch

Mission 3

  • Rotate the sketch so you can see clearly which symbol represents the number 1 on the sketch. This will help you with solving PATRICIA prompts that follow the audio on the website.

Hacker Index

Mission 2

  • The first set of hexagonal shapes serve as an example. Each hexagon has a number in it, ranging from 01-19 in a random order. The key for the starting point here is 01, as is written above it.
  • Use the key number you received from Theo, 49, as the first number in the blank hexagonal shape, then fill out the blank hexagons with the corresponding numbers according to the pattern in the example. For instance, 50 = 02 hexagon, 51 = 03 hexagon, and so on.
  • Use the code given on the hacker index next to "Entrance" with your new numbers.
  • Each hexagon corresponds with the numbers in the example hexagon.
  • 12-08-01-13-05-15 becomes your new code: 60-56-49-61-53-63.
  • 17-14-02-14-03-01 becomes your new code: 43-40-28-40-29-27.
  • 05-14-18-15-18-04 becomes your new code: 80-89-93-90-93-79.

NACS Blueprint

Mission 2

  • The correct path to take is:

    • Rec Room
    • Hole in the wall
    • Go into the vents
    • Botany Lab
    • Council Chambers
    • Servers Room

PATRICIA Prompts

Mission 1

  • The correct choices are:

    • Test One: Position 1
    • Test Two: Position 5
    • Test Three: 3 and 7
    • Test Four: 7 and 3
    • Test Five: 4 and 8
    • Test Six: 8 and 4
    • Test Seven: 1 ↭ 3 ↭ 7 ↭ 5
    • Test Eight: 1 ↭ 2 ↭ 6 ↭ 5
    • Test Nine: 1 → 2 → 4 → 5
    • Test Ten: 5 ← 7 ← 2 ← 1
    • Test Eleven: 1 → 2 → 7 → 5
  • Upon completion, you will hear the final audio of the episode.

Report Update

Mission 1

  • The frequency is: 109.052.
  • Enter this into the Frequency tab on the website, https://ebrangeronline.net.

 

Hidden Content

  • The following words are translated from ranger code in the order they appear in the report update:

    • mountain range
    • Flyer
    • tower
    • Flyers
    • straight lines
    • one sector an hour
    • two sectors
    • every direction
    • blind spots
    • cover of forest
    • forest
    • three sectors
    • Flyer's
    • mountains
    • mountainous terrain
    • an hour
    • sector
    • mountainous terrain
    • twice as long
    • two hours
    • cross rivers
    • forest
    • mountains
    • corrupted land
    • tower

Terrain Map

Mission 1

 Alien Positions #1

  • Sentinel #1 starts at R7 and moves east to S7-T7-U7-U8-U9-U10-T10-S10, etc.
  • Sentinel #2 starts at X12 and moves west to W12-V12-U12-U11-U10-U9-V9-W9, etc.

 

Alien Positions #2

  • Hunter #1 starts at X8 and moves north to X7-X6-X5-X4-X3-X2 and back to X3-X4-X5, etc.
  • Hunter #2 starts at R3 and moves east to S3-T3-U3-V3-W3-X3 and back to W3-V3-U3, etc.
  • Flyer starts at X5 and moves west to W5-V5-U5-T5-S5-R5-Q5-P5, etc.

 

Corrupted Land Positions

  • Place the small map detail for corrupted land over S11.
  • Place a large map detail for corrupted land over S8, S9, T8, T9, V10, V11, W10, and W11.
  • Note: All corrupted lands should remain in place on the map permanently.
  • Place a large map detail for corrupted land over S3, S4, T3, and T4.

 

Grid Answer #1

  • Click on these squares in your Grid tab on the website:

    • R12 - R11 - R10 - R9 - R8 - S7 - T7 - U7 - V8
  • Or use the path:

    • R12 - R11 - R10 - R9 - R8 - S7 - T7 - U8 - V8

 

Grid Answer #2

  • Click on these squares in your Grid tab on the website:

    • V8 (x2) - W8 - X7 - W6 - V5 - V4 - U3 - T2
  • Or use the path:

    • V8 (x2) - W8 - X7 - W6 - V5 - U4 - U3 - T2
  • Squares marked with a (x2) need to be tapped twice, signaling that you are waiting in that area for a turn instead of moving.

 

Start and End Positions #1

  • R12, V8

 

Start and End Positions #2

  • V8, T2